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When Ethan’s piece was published in July last year, sources told him that the game had just passed alpha. A 2021 report from Kotaku’s Ethan Gach revealed a studio stuck in a pattern of chaos and mismanagement, and a game creatively adrift. It was delayed repeatedly, once into 2019-2020, once into 2022, and once indefinitely. The game’s managing director was removed during the 2021 sexual harassment scandal that engulfed Ubisoft’s upper management. As with all such advisory services, past results are never a guarantee of future results.The news that the project is moving ahead follows several years of drama and rumour surrounding the project. EconoTimes expressly disclaims any liability for any lost principal or profits without limitation which may arise directly or indirectly from the use of or reliance on such information.
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Any news, opinions, research, data, or other information contained within this website is provided as general market commentary and does not constitute investment or trading advice. Past performance is no guarantee of future results and EconoTimes specifically advises clients and prospects to carefully review all claims and representations made by advisors, bloggers, money managers and system vendors before investing any funds or opening an account with any Brokerage. None of the blogs or other sources of information is to be considered as constituting a track record. Clients and prospects are advised to carefully consider the opinions and analysis offered in the blogs or other information sources in the context of the client or prospect's individual analysis and decision making. Players will reportedly have to consider the kind of missions and areas they will venture into in choosing what ship is best to build.ĭisclaimer: EconoTimes provides references and links to selected blogs and other sources of economic and market information as an educational service to its clients and prospects and does not endorse the opinions or recommendations of the blogs or other sources of information. If the leaked details do not change by the time “Skull & Bones” is released, Henderson reported that the size of the ship does not necessarily mean it is the best one to use. The game will reportedly require players to purchase “blueprints” to unlock ships, which are a major element in completing missions and combat.Īside from the blueprints, every ship is rumored to require certain numbers of other resources like wood and metal. While Ubisoft has been mum about the “Skull & Bones” gameplay, a host of new information was leaked by Tom Henderson last September. The studio has previously contributed to the developments of several “Assassin’s Creed” titles, including “Valhalla,” “Odyssey,” and “Syndicate.” Ubisoft Singapore is currently leading the “Skull & Bones” development.
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During an earnings call for the same fiscal quarter, the publisher told investors that it is “very happy” with the status of the game’s development, The Gamer reported. This is not the case, though, Ubisoft insists. Meanwhile, the same lack of gameplay details known about “Skull & Bones” at this point could also lead to speculations of yet another delay. Considering the scant details known about the game, it might be a safer bet to expect the game to launch early next year unless Ubisoft has some surprises in the making.
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While the publisher did not provide specific release details, Ubisoft listed “Skull & Bones” under its fiscal year 2023 game pipeline, which starts on Apr. Ubisoft said that it currently has the “richest pipeline of games” in its history, meaning it has a number of AAA games still in development. The company released its financial report for the third quarter of its fiscal year 2021-22, ending on Dec. The good news is the publisher still seems confident that it could be released within the next year. Ubisoft still has several AAA games that have been in the pipeline for years, but the case of “Skull & Bones” is a more curious one, given that it has been delayed several times now.